On Wed, Sep 18, 2013 at 7:08 AM, Sampsa Laine <sampsa at mac.com> wrote:
http://www.macterm.net
Interesting - will check it out. Note for my Mac I've switched to: http://www.iterm2.com/ but I have not tried the VTxxx features.
I do use some of the advanced ones.
On 2013-09-18 12:53, Mark Wickens wrote:
On the run up to DEC Legacy can anyone furnish me with information about
a game called 'SHARK ATTACK' which I believe was available on the
PDP/11. My school friend and I used to played this game via an acoustic
coupler and an ASR/33 connected to the local college's PDP (which I
think was an 11 of some description).
Are there any other PDP games that people have or can remember? We
definitely played more than just SHARK ATTACK but I don't remember any
others and my friend is also coming up a blank. Source code would be
great - I can probably port to VAX/VMS if required.
We are due to have two restored ASR33's coming to DEC Legacy, it's
definitely an opportunity not to be missed!
MTREK? That is a multi-user Startrek game for RSX. Probably not useful on an ASR33 though. I think I have a Pac-Man and some other video games as well. Also not very usable on an ASR33. :-)
And we obviously have ADVENT and DUNGEON. Just look through old DECUS catalogs.
Or just run through "101 Basic computer games" by Dave Ahl. He's an old DECcie, who wrote that book while still working on PDP-11 systems.
As for more modern stuff, I have a Z-machine emulator, so you can play pretty much all Infocom games on RSX and RT-11. I don't think it works on RSTS/E at this point, simply because noone went through the effort to write the bits to get it working there.
Johnny
Pontus wrote:
Does it have the "flip chips" for connecting to another backplane (I
don't know the number)?
You mean the bus jumpers? No (those are hard to come by - sorry!). It
doesn't even have a chassis or power supply - it's just the backplane.
Bob
"Brian Schenkenberger, VAXman-" <system at TMESIS.COM> writes:
{...snip...}
I'll look around. Somewhere I have some of thee soft-font files. There
were a number of them that DEC/DECUS produced such as Cyrillic, Hebrew,
and even an upside-down and backard ASCII set.
As I'd said, I knew that I had them here somewhere; however, I had to resort
to a disk search as Google didn't help me much. You can find several of the
soft-fonts I spoke of, and more, here:
http://DECUSlib.com/DECUS/VAX88B4/Levine/font/
Have fun...
--
VAXman- A Bored Certified VMS Kernel Mode Hacker VAXman(at)TMESIS(dot)ORG
Well I speak to machines with the voice of humanity.
Johnny Billquist <bqt at softjar.se> writes:
On 2013-09-18 02:08, Paul_Koning at Dell.com wrote:
On Sep 17, 2013, at 7:25 PM, Bob Armstrong <bob at jfcl.com> wrote:
...
Many LK-xxx keyboards
I have a VT501 but no keyboard for that (LK201 has the wrong plug). Do you have something compatible?
Did you mean a VT510 Paul?
I assume you know that a normal PC keyboard with a PS/2 connector works?
You don't get all the right keys, but at least you can use it.
If be meant VT510, he's looking for an LK-46W-A2.
--
VAXman- A Bored Certified VMS Kernel Mode Hacker VAXman(at)TMESIS(dot)ORG
Well I speak to machines with the voice of humanity.
Sampsa Laine <sampsa at mac.com> writes:
I came across this little gem when perusing VT220 escape code:
"4.4.2 Designating Soft (Down-Line-Loadable) Character Sets
You can define a soft character set (font) that may or may not replace =
one of the existing hard sets (ROM fonts). If you do replace a hard set, =
the replacement occurs for both the 80 and 132-column versions"
Does VMS support this? Or is it up to the terminal emulator?
Of course VMS supports this. All that is needed is to send a series of
properly formatted escape sequences to the VT220.
Back in the early 1980s, I used this feature to turn the US Navy's VT220
terminals being used with the DATCP HITS (Digital Automatic Test Program
Generation Hierarchical Integrated Test Simulator) I was developing into
a data scope. You used these soft-font in much the same was as the DEC
Line Drawing sets. You load the terminals GR (Graphic Region) with the
soft-font set with an escape sequence and then, subsequence ASCII codes
will cause the font in the selected graphic region to be displayed. The
terminology DEC used for the format for depositing these character sets
was SIXELs.
I'll look around. Somewhere I have some of thee soft-font files. There
were a number of them that DEC/DECUS produced such as Cyrillic, Hebrew,
and even an upside-down and backard ASCII set.
--
VAXman- A Bored Certified VMS Kernel Mode Hacker VAXman(at)TMESIS(dot)ORG
Well I speak to machines with the voice of humanity.
Actually this looks like a nice clean solution that is by default extensible in Python.
I think I'll start with SIXEL and add ReGIS later.
http://www.macterm.net
sampsa <sampsa at mac.com>
mobile +358 40 7208932
On 18 Sep 2013, at 12:53, Sampsa Laine <sampsa at mac.com> wrote:
How to paint any kind of graphics into Terminal.app windows are beyond me. But if you want to play with soft fonts, or sixel graphis (or ReGIS), you need to intercept the incoming byte stream to Terminal.app, and then interpret that stuff to pull out what you are expected to display.
Johnny
That was going to be my basic approach, write a little shim that looks for control chars and if it sees ReGIS/SIXEL it draws a canvas, otherwise it passes it along to Terminal.app..
Some guys did with PNGs and JPEGs in Python, this could be fun..
sampsa
How to paint any kind of graphics into Terminal.app windows are beyond me. But if you want to play with soft fonts, or sixel graphis (or ReGIS), you need to intercept the incoming byte stream to Terminal.app, and then interpret that stuff to pull out what you are expected to display.
Johnny
That was going to be my basic approach, write a little shim that looks for control chars and if it sees ReGIS/SIXEL it draws a canvas, otherwise it passes it along to Terminal.app..
Some guys did with PNGs and JPEGs in Python, this could be fun..
sampsa