On 09/18/2013 10:06 AM, Johnny Billquist wrote:
As for more modern stuff, I have a Z-machine emulator, so you can play
pretty much all Infocom games on RSX and RT-11. I don't think it works
on RSTS/E at this point, simply because noone went through the effort to
write the bits to get it working there.
Ethan Dicks ported the Z-machine emulator to RSTS/E two years ago at
VCF-East, on my PDP-11/70. I don't know if the code is anywhere but on
that 11/70's disk packs, but it's safe and sound here. I will be
bringing that machine up more often toward the winter.
-Dave
--
Dave McGuire, AK4HZ
New Kensington, PA
This thing came with a grand total of 2 pages of docs. Yay GNU.
Back to the original question though, does anyone know where the DECUS UUCP VAX binaries might be?
sampsa <sampsa at mac.com>
mobile +358 40 7208932
On 18 Sep 2013, at 17:06, Sampsa Laine <sampsa at mac.com> wrote:
What tools do I need to compile the beast, any idea?
sampsa <sampsa at mac.com>
mobile +358 40 7208932
On 18 Sep 2013, at 17:02, Clem Cole <clemc at ccc.com> wrote:
If my memory is correct it's just a port of Taylor UUCP with the configuration set to VMS, check out: http://www.gnu.org/software/uucp/
On Wed, Sep 18, 2013 at 10:08 AM, Sampsa Laine <sampsa at mac.com> wrote:
Is this still around? I can't seem to find it anywhere..
What tools do I need to compile the beast, any idea?
sampsa <sampsa at mac.com>
mobile +358 40 7208932
On 18 Sep 2013, at 17:02, Clem Cole <clemc at ccc.com> wrote:
If my memory is correct it's just a port of Taylor UUCP with the configuration set to VMS, check out: http://www.gnu.org/software/uucp/
On Wed, Sep 18, 2013 at 10:08 AM, Sampsa Laine <sampsa at mac.com> wrote:
Is this still around? I can't seem to find it anywhere..
If my memory is correct it's just a port of Taylor UUCP with the configuration set to VMS, check out: http://www.gnu.org/software/uucp/
On Wed, Sep 18, 2013 at 10:08 AM, Sampsa Laine <sampsa at mac.com> wrote:
Is this still around? I can't seem to find it anywhere..
Well Burness's moonlander is around (as it Jack):
Source: http://www.brouhaha.com/~eric/retrocomputing/dec/gt40/software/moonlander/g… <-- original
http://www.brouhaha.com/~eric/retrocomputing/dec/gt40/software/moonlander/r… <-- RT11 port
Here is a cut/pasted from a message from Jack to some of us alumni last winter:
from: Jack Burness
date: Mon, Feb 4, 2013 at 11:10 AM
subject: Non-Biz: Humor(?) 40th Anniversary of the GT40 Moonlander - And You Can Play It Now......
to: JacksAlumniList
For those that remember Moonlander, the final version was created 40 years ago on February 25, 1973. But thanks to Rick Naro you can play it right now. On your iPad (sorry, it doesn t work on an iPhone).
It is amazingly like the original.
Just download the app Moonlander Classic by Paradigm Systems from the appstore. It s free.
And amidst the credits and faqs there are interesting tidbits of information, including the original source code
On Sep 18, 2013, at 5:29 AM, Johnny Billquist <bqt at softjar.se> wrote:
On 2013-09-18 02:07, Paul_Koning at Dell.com wrote:
On Sep 17, 2013, at 7:28 PM, Gregg Levine <gregg.drwho8 at gmail.com> wrote:
Hello!
Bob how big is the DELNI? And the DECserver-100? I am always
interested in new gear.
Those are both 19 inch rack devices, 2 or 3 U, forgot which. Not very deep, less than 19 inches as I recall.
They can both be rack mounted, but the default for them is to be standalone. But the outer plastic shell can be removed, and brackets attached.
Yes, good point. I should have said that the box is sized to be a natural fit for a 19 inch rack (the brackets are modest size, they don't have to fill a large opening).
They are both pretty light. Mostly air inside.
Indeed. Each is just one modest circuit board and a small power supply. The DECserver-100 prototypes actually used a far smaller box (about the size of an SB-11 box); the larger box came into existence, along with the MMJ connectors, as a result of a Ken Olsen design change. (This is what caused my boss to refer to KO as the "Chief connector architect" -- not something you want to see in someone who's supposed to be the CEO of a large company.)
paul
On 18/09/2013 15:06, Johnny Billquist wrote:
On 2013-09-18 12:53, Mark Wickens wrote:
On the run up to DEC Legacy can anyone furnish me with information about
a game called 'SHARK ATTACK' which I believe was available on the
PDP/11. My school friend and I used to played this game via an acoustic
coupler and an ASR/33 connected to the local college's PDP (which I
think was an 11 of some description).
Are there any other PDP games that people have or can remember? We
definitely played more than just SHARK ATTACK but I don't remember any
others and my friend is also coming up a blank. Source code would be
great - I can probably port to VAX/VMS if required.
We are due to have two restored ASR33's coming to DEC Legacy, it's
definitely an opportunity not to be missed!
MTREK? That is a multi-user Startrek game for RSX. Probably not useful on an ASR33 though. I think I have a Pac-Man and some other video games as well. Also not very usable on an ASR33. :-)
And we obviously have ADVENT and DUNGEON. Just look through old DECUS catalogs.
Or just run through "101 Basic computer games" by Dave Ahl. He's an old DECcie, who wrote that book while still working on PDP-11 systems.
As for more modern stuff, I have a Z-machine emulator, so you can play pretty much all Infocom games on RSX and RT-11. I don't think it works on RSTS/E at this point, simply because noone went through the effort to write the bits to get it working there.
Johnny
Johnny, thanks for the info.
I vaguely remember a Startrek game as well.
That book is up for stupid money now on Amazon. Bizarre thing is I actually owned a copy that was handed down to me way before I had any interested in DIGITAL kit. Obviously it didn't survive :(
However, it's nice to know that finally (and I looked every couple of years!) a PDF is now available: http://bitsavers.trailing-edge.com/pdf/dec/_Books/101_BASIC_Computer_Games_…
On Sep 18, 2013, at 5:30 AM, Johnny Billquist <bqt at softjar.se> wrote:
On 2013-09-18 02:08, Paul_Koning at Dell.com wrote:
On Sep 17, 2013, at 7:25 PM, Bob Armstrong <bob at jfcl.com> wrote:
...
Many LK-xxx keyboards
I have a VT501 but no keyboard for that (LK201 has the wrong plug). Do you have something compatible?
Did you mean a VT510 Paul?
I assume you know that a normal PC keyboard with a PS/2 connector works? You don't get all the right keys, but at least you can use it.
Oops, yes, I meant VT510, bad memory.
It takes a mini-DIN connector keyboard. As for "normal PC keyboard" -- I hadn't thought of that. I'll give that a try, assuming I still have such keyboards.
paul
http://www.macterm.net
As long as you can get to the stream before macterm do, sure. Reading through all the blurb on that page actually never suggest that anything like that is possible, but it might be. I just couldn't find it.
Yeah the docs were a tad confusing, but I think most of it is actually built on Python so I might be able to catch the stream before passing it along..
That reminds me: Are there any VMS apps that actually USE ReGIS or SIXEL graphics? I'm toying with building some fake police database with SIXEL images of the perps in COBOL :)
On 2013-09-18 13:08, Sampsa Laine wrote:
Actually this looks like a nice clean solution that is by default extensible in Python.
I think I'll start with SIXEL and add ReGIS later.
http://www.macterm.net
As long as you can get to the stream before macterm do, sure. Reading through all the blurb on that page actually never suggest that anything like that is possible, but it might be. I just couldn't find it.
Johnny
sampsa <sampsa at mac.com>
mobile +358 40 7208932
On 18 Sep 2013, at 12:53, Sampsa Laine <sampsa at mac.com> wrote:
How to paint any kind of graphics into Terminal.app windows are beyond me. But if you want to play with soft fonts, or sixel graphis (or ReGIS), you need to intercept the incoming byte stream to Terminal.app, and then interpret that stuff to pull out what you are expected to display.
Johnny
That was going to be my basic approach, write a little shim that looks for control chars and if it sees ReGIS/SIXEL it draws a canvas, otherwise it passes it along to Terminal.app..
Some guys did with PNGs and JPEGs in Python, this could be fun..
sampsa