On 2013-10-11 17:22, Mark Darvill wrote:
It would be worth looking at v2.5 and 3 as I seem to remember that the graphics did
improve but it was wire line but was neat for a late 80's internal project.....
Well, I worked at DEC back in 86, and it worked pretty well back then. I don't think
even the 3100 had been introduced yet. We had VAXstation I and VAXstation II machines
around, and that was it.
Johnny
We did run it on Vaxstations of various types including 4000/60's but also used to X
out of big vaxes such as the 9000 we had in my last stint at DEC.
Mark
On 11 Oct 2013, at 17:15, Mark Wickens <mark at wickensonline.co.uk> wrote:
On 11/10/2013 15:59, Johnny Billquist wrote:
On 2013-10-11 16:25, Paul_Koning at
Dell.com wrote:
On Oct 11, 2013, at 4:36 AM, Mark Darvill <mark.darvill at mac.com> wrote:
Flight was the "game" we played when we could get access to suitable hardware in
DEC, i do remember playing it on a new vax9000 in multi user mode and it was hot! For
those who have not come across the program, it was a multi user simulation with many
planes and airfields which also ran over computers connected via decnet. There was also a
toolkit to create your own planes and airfields.
http://www.tmk.com/ftp/vms-freeware/decwindows/
Found a copy above. Maybe another use for hecnet....
Mark
I should take a look; I've never seen it. I wonder if it's a derivative of the
PLATO game "airfight". That was written around 1974, by Brand Fortner at the
University of Illinois. Same sort of description: multi user, several airplane types. No
user defined airplanes or fields, though.
PLATO "airfight" was the inspiration for Microsoft Flight Simulator.
I remember it from when I worked at DEC. As far as I know, it was not a derivative of
anything else.
It was pretty cool, but back when I played with it, all airplanes were just wire frames,
as was the world.
It ran pretty ok on a uVAX II, though (with GPX).
I didn't know it had been released out from DEC. I played it with people over
Easynet.
Johnny
Definitely all wire frame in the one, so it's probably what you've played. I
don't even remember any hidden line removal, but I could be wrong...
Mark
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