In RSX, you can have any number of
listeners on one specific port,
The Multinet tunnel software emulates a point to point circuit, like a DDCMP synchronous
link only with TCP/IP. In theory the only traffic that goes down that link should be
messages addressed to the node on the other end (or any node that it's the next hop
for).
If you accept multiple connections on the same port, how do you know who is on the other
end? I don't remember anything in the Multinet protocol to identify the nodes. If
you don't know who is on the other end, how do you know what traffic to send him??
Bob